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Packs & Customization6 min read

How to Make Your Own Voice Pack for Choicer Voicer V0.5.1: Video Tutorial Breakdown

Step-by-step tutorial for creating custom Choicer Voicer V0.5.1 voice packs and dub packs based on the video guide (YouTube ID: Meu2JO1z3Oo).

This article analyzes the complete manual walkthrough from the community video tutorial "How To Make Your Own Voice Pack For (Choicer Voicer V0.5.1) | 2026 Tutorial" (available on YouTube: watch on YouTube). It documents the exact workflow, file structures, naming conventions, and configuration settings required to build custom voice packs and dub packs for Choicer Voicer V0.5.1.

Source Video Reference

Tutorial: How To Make Your Own Voice Pack For (Choicer Voicer V0.5.1) • YouTube ID: Meu2JO1z3Oo

Watch Video on YouTube →

Video Chapters & Outline

The video covers the complete manual pack creation pipeline structured into the following timestamps:

  • 00:00 – Intro & Overview
  • 00:58 – Prerequisites & Information to Know
  • 02:06 – Opening Game Files & Locating Required Folders
  • 04:10 – Key Notes on Voice Pack Formats
  • 05:45 – Step 1: Preparing Video & Converting .MP4 to .OGV
  • 09:52 – Renaming the .OGV Video File to dub_Video
  • 10:28 – File Explorer Configuration & Setting Up INI Files
  • 13:11 – Creating & Formatting the _pack_info.ini File
  • 18:26 – Sourcing Pictures for Audio Clips and Characters
  • 22:39 – Sourcing & Formatting Audio Files
  • 25:12 – Writing Captions, Timestamps, and Selected Character .txt Files
  • 29:00 – Extracting Separate Individual Voice Lines
  • 31:52 – Creating Caption Files for Each Voice Line
  • 37:03 – Exporting the Pack Folder into Choicer Voicer Game Files
  • 37:46 – In-Game Testing & Verification

1. Locating the Game Files Directory

In Choicer Voicer V0.5.1, custom content is stored inside the local game installation folder:

[Choicer_Voicer_Directory]/packs_voice/[Your_Custom_Pack_Folder_Name]/

Create a new folder inside packs_voice. The folder name you choose serves as the default display name of the pack within the Choicer Voicer menu.

2. Video Formatting for Dub Mode (MP4 to OGV)

For video dubbing packs in Dub Mode:

  • The source video (typically in .mp4 format) must be converted into an Ogg Video (.ogv) file.
  • Once converted, the video file must be renamed specifically to dub_Video.ogv (or dub_Video with extensions hidden) inside your pack folder.

3. File Explorer Settings & INI Creation

Before creating configuration files on Windows, open File Explorer View options and check "File name extensions". This ensures that creating a text document and renaming it to _pack_info.ini properly modifies the file extension from .txt to .ini instead of creating a hidden _pack_info.ini.txt file.

4. Configuring the _pack_info.ini File

The _pack_info.ini file defines the metadata used by the Choicer Voicer engine to display your voice pack. It includes:

  • Pack Title: The display name of the voice pack.
  • Icon Asset: The filename of the icon image (e.g. _icon.png).
  • Author Attribution: Creator credit name(s).
  • Readme / Description: Information about the pack content.
  • Selected Characters: Pre-selected character assignments for dub clips.

5. Adding Character Images & Clip Pictures

To display visual artwork or character representations during gameplay:

  • Clip-Specific Artwork: Include a .PNG or .JPG image sharing the exact same base filename as the audio clip (e.g., 01_line.png matches 01_line.wav).
  • Default Pack Graphic: Add a fallback image named _pack_filler_image.png or _icon.png in the pack folder for clips without dedicated graphics.

6. Audio Sourcing, Trimming & Normalization

Prepare vocal reference audio clips following the game engine's standards:

  • Supported Audio Formats: .WAV, .MP3, or .OGG.
  • Duration Constraint: Each individual audio clip must be shorter than 60 seconds (typically 2 to 6 seconds per spoken sentence is optimal for dubbing).
  • Volume Levels: Normalize audio clips to ensure loud, clear waveforms, as low input amplitude can degrade waveform analysis accuracy during scoring.
  • Sequential Numbering: Number voice lines sequentially (e.g. 01_voice.wav, 02_voice.wav).

7. Captions, Timestamps & Text Files

For in-game subtitle rendering and timing synchronization:

  • Create plain text (.txt) files containing the subtitle line text corresponding to each audio clip name.
  • Specify start timestamps and end timestamps to align each voice line with its target video moment in Dub Mode.
  • Assign character labels so the game indicates which participant is assigned to each dialogue line.

8. Exporting to Game Files & In-Game Verification

Once all files are assembled:

  1. Copy your completed pack directory into the packs_voice folder in the Choicer Voicer V0.5.1 installation directory.
  2. Launch Choicer Voicer V0.5.1.
  3. Navigate to the Voice Packs / Dub Mode menu (or go to Extras > Edit Voice Packs & Clip Metadata) to inspect the newly recognized pack.
  4. Test playback and audio scoring to confirm that all video tracks, captions, audio waveforms, and character pictures render seamlessly.

Frequently Asked Questions

Direct answers related to how to make voice pack choicer voicer v0.5.1 tutorial

Q:What video format is required for Choicer Voicer V0.5.1 Dub Mode?

The video file must be in .OGV (Ogg Video) format and named specifically dub_Video (i.e. dub_Video.ogv) inside your custom pack folder.

Q:What directory do voice packs belong in for Choicer Voicer V0.5.1?

Custom voice packs and dub packs must be placed in the [Game_Directory]/packs_voice/ folder within the Choicer Voicer installation.

Q:What configuration file is needed for Choicer Voicer custom packs?

A configuration file named _pack_info.ini is created in the pack root to specify the title, author credits, icon file, description, and selected character mappings.

Q:What audio formats and length limits are supported for voice clips in the tutorial?

The game accepts .WAV, .MP3, or .OGG audio files. Individual clips must be under 60 seconds and volume-normalized for accurate acoustic scoring.